An interesting thought about mineral sinks
I've been focusing on ships as the primary mineral sinks and I think that has been somewhat short-sighted. While those are large drivers of sinks in the economy, I was forgetting a very important one. Ammo. Ammunition of various flavors tends to have odd ratios. A heavy Scourge missile for example costs 738 Tritanium + 2 Nocxium per 100. A Juggernaut Torpedo costs 1688 Tritanium, 5 Zydrine and 2 Megactye per 100. It's very difficult, if you don't have a CCP in front of your name, to even begin to guess what the ratio of ammos used is but we can make some guesses.
Most of the T2 ammo (except missiles) are fairly frequently used. T1 ammo is used primarily by missioners. If you're doing PvP, you're either using faction ammo or T2 ammo depending on fitting requirements.
A "guess" at a basket might look something like this
5x Scourge Heavies (the most frequently used T1 missile thanks to Drakes).
2x EMP L
1x Carbonized Lead L
2x EMP M
2x Antimatter Charge L
1x Iron Charge L
2x Antimatter M
1x Mjolnir Torpedo
If that's the typical ammo used in a fleet, you'll notice that NONE of them use Zydrine. In fact, looking at my database, Zydrine is shockingly absent from all of the T1 ammos. The only thing that uses a lot of Zydrine is Cruise Missiles. It does find heavy use with the T2 ammos, but my gut is that the faction ammos are generally preferred over the T2 ammos due to various fitting constraints. As a result, Zydrine has no regular mineral sink in "standard" warfare or even in mission warfare (the cruise missiles that do have Zydrine are typically 2 per hundred). Even Scourge Fury Heavies only require 18 Zydrine for 5000 (as compared to 45 Megacyte).
It's an interesting thought, I'd like to get my hands on some ammo usage data from a big fight but that would be very difficult to do (I suppose you could count up the rounds you left with and the rounds you came back with and the difference is what was lost due to destruction or usage).
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